I’m a complete novice, looking for instructions on implementing javascript. I am attempting to replace a YUI slider with buttons and a text field. I am trying to achieve buttons that, when held down, will continue to make the text field increase, preferably at a faster and faster rate. (http://www.blackbird502.com/white.htm)I have this in the java tag in the head:
function holdit(btn, action, start, speedup) {
var t;
var repeat = function () {
action();
t = setTimeout(repeat, start);
start = start / speedup;
}
btn.mousedown = function() {
repeat();
}
btn.mouseup = function () {
clearTimeout(t);
}
/* to use */
holdit(btn, function () { }, 1000, 2);
/* x..1000ms..x..500ms..x..250ms..x */
I have no clue how to implement the press and hold into the following in the body:
<form><input type=button value="UP" class="btn" onClick="javascript:this.form.amount.value++;"><br /><input type=text name=amount value=5 class="text"><br /> <input type=button value="DOWN" class="btn" onClick="javascript:this.form.amount.value--;" ></form>
Is it possible? Thanks.
Answer
This code should do everything you’re looking for; it’s based very loosely on tj111’s example. I tried to make it as reusable as possible, and it doesn’t need JavaScript mixed in with the HTML.
You do need to add IDs to the buttons (btnUP
and btnDOWN
) and text field (amount
). You can change these IDs in the window.onload
statement.
// This function creates a closure and puts a mousedown handler on the element specified in the "button" parameter.
function makeButtonIncrement(button, action, target, initialDelay, multiplier){
var holdTimer, changeValue, timerIsRunning = false, delay = initialDelay;
changeValue = function(){
if(action == "add" && target.value < 1000)
target.value++;
else if(action == "subtract" && target.value > 0)
target.value--;
holdTimer = setTimeout(changeValue, delay);
if(delay > 20) delay = delay * multiplier;
if(!timerIsRunning){
// When the function is first called, it puts an onmouseup handler on the whole document
// that stops the process when the mouse is released. This is important if the user moves
// the cursor off of the button.
document.onmouseup = function(){
clearTimeout(holdTimer);
document.onmouseup = null;
timerIsRunning = false;
delay = initialDelay;
}
timerIsRunning = true;
}
}
button.onmousedown = changeValue;
}
//should only be called after the window/DOM has been loaded
window.onload = function() {
makeButtonIncrement(document.getElementById('btnUP'), "add", document.getElementById('amount'), 500, 0.7);
makeButtonIncrement(document.getElementById('btnDOWN'), "subtract", document.getElementById('amount'), 500, 0.7);
}